From the very beginning, House of Arts Veszprém has been committed to presenting new artistic disciplines, including digital art. Since the late 1990s, the institution has regularly organised media art exhibitions and conferences, showcasing some of the finest Hungarian artists working in the field, alongside internationally renowned creators.
The digital image explosion of the 2000s created an entirely new situation, fundamentally transforming the way people — especially younger generations — consume visual culture. Today, to mention only the largest social media platforms, an astonishing amount of still and moving images is uploaded to the internet every day: 350 million images to Facebook, more than 100 million to Instagram, and 720,000 hours of video content to YouTube daily — watching all of it would take more than 82 years. Digital natives no longer understand how someone can spend long minutes contemplating a single artwork hanging on a wall; their pathways to visual experience have become entirely different. Nanosecond attention spans and fragmented visual perception require new forms of presentation from us as an art institution as well.
A specially equipped modular media art exhibition space
The institution has created an exhibition space designed to fully meet contemporary expectations. It is equally suitable for immersive 3D projections covering every wall, traditional installation-based exhibitions, or combinations of the two. Alongside high-brightness, high-resolution projectors, powerful computers, motion sensors, lidar technology, and directional sound systems make the exhibition environment highly interactive.
Two multifunctional project rooms and related workshops and study groups
Located in the basement are two modern, well-equipped project rooms that can also be combined into a single larger space when needed. These rooms host workshops and study groups that employ innovative themes, new technologies, and experimental techniques, while remaining closely connected to the contemporary visual arts programme of House of Arts Veszprém. Using contemporary digital tools, participants create entirely new works or exciting reinterpretations and mutations of artistic traditions from earlier eras.
The study groups welcome 10–12 participants at a time and are organised weekly in semester-long formats covering themes such as creative coding, microcontrollers, VR (virtual reality) painting, 3D design and printing, AI (artificial intelligence), photography, and animation. Workshops connected either to exhibiting artists or to the themes of current exhibitions can accommodate 15–20 participants. These workshops may last for a single day or extend to an entire week.